Lawrence and Holo continue to head for the Wise Wolf's homeland of Yoitsu. Even their long, long journey begins to approach its end. On their way, they hear of a mercenary band that carries the name of Holo's old friend, Myuri. As they investigate the group's whereabouts in Lesko, they're astonished by the town's prosperity they find. But what could be the secret hidden beneath the veneer of success...?
Read the novel that ignited the phenomenon!
In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, “game over” means certain death - both virtual and real...
After reaching the second floor of Aincrad, Asuna decided to have a player controlled blacksmith upgrade her beloved sword, a rare Wind Fleuret--but when the unimaginable happened and the sword was shattered in the attempt, Kirito suspected foul play. Did the blacksmith really just happen to destroy an incredibly valuable item? And if not, is there any way to get it back? And--if there really is a conspiracy of thieves--how can they be stopped before they spread too much mistrust? The game of death is bad enough already!