“Choco. Wait, could it be that Choco...?”
Haruhiro and his comrades have become famous due to achievements no one expected from them. With his comrades more confident, Haruhiro is still agonizing over what to do when more experienced volunteer soldiers come to him. Among them is a girl whose name is still in Haruhiro's memories.
At that same time, the town of Alterna moves to retake the Deadhead Watchtower held by orcs. Looking to earn some of the reward money, Haruhiro's party ends up joining their first raid alongside Renji and Choco.
After reaching the second floor of Aincrad, Asuna decided to have a player controlled blacksmith upgrade her beloved sword, a rare Wind Fleuret--but when the unimaginable happened and the sword was shattered in the attempt, Kirito suspected foul play. Did the blacksmith really just happen to destroy an incredibly valuable item? And if not, is there any way to get it back? And--if there really is a conspiracy of thieves--how can they be stopped before they spread too much mistrust? The game of death is bad enough already!
Harumi has a special favor to ask Yurika concerning Koutarou, but Yurika will have her own set of relationship problems when a new transfer student shows up at school the next day. The new girl -- Aika Maki -- is an acquaintance of hers, but she's not the old cosplay friend everyone seems to think she is. If what Yurika says is true, Maki is the evil magical girl that she's been trying to warn the others about all along. The biggest danger now may be that no one believes her.
The original light novel that started the phenomenon!
In this fantasy world, everything's a game--and these gamer siblings play to win!
Meet Sora and Shiro, a brother and sister who are loser shut-ins by normal standards. But these siblings don't play by the rules of the ""crappy game"" that is average society. In the world of gaming, this genius pair reigns supreme, their invincible avatar so famous that it's the stuff of urban legend. So when a young boy calling himself God summons the siblings to a fantastic alternate world where war is forbidden and all conflicts--even those involving national borders--are decided by the outcome of games, Sora and Shiro have pretty much hit the jackpot. But they soon learn that in this world, humanity, cornered and outnumbered by other species, survives within the confines of one city. Will Sora and Shiro, two failures at life, turn out to be the saviors of mankind? Let the games begin...!